Luzzel

Luzzel

Germany
165 matches tracked 65 matches in 30 days
ELO ▲ 298
3,094
30-day peak: 3,094
Rank EU ▼ 306 places
#5,173 #121 in DE
30 days · before #4,867 · best #4,867
Last updated:

How does Luzzel play?

K/R 0.73 ADR 78.7 from 165 matches
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 10%−1 pp better than 56%
K/D 1.04+0.01 better than 50%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 22%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 13x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 84%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.26−0.04 better than 38%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.09, ADR −8.9, Win rate −8 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.79).

Patterns

From the last 165 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −125 ELO
40 matches · 43% wins
In match 1 of the day −22 ELO
64 matches · 48% wins

Luzzel loses the most ELO on Mirage: −125 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 78%
0.77 better than 65%
81.4 better than 54%
-
69% of 128 duels better than 99%
79% of 19 situations better than 99%
Mirage40
43% better than 18%
0.66 better than 13%
71.1 better than 7%
-
60% of 104 duels better than 90%
41% of 22 situations better than 57%
Ancient37
70% better than 94%
0.74 level
81.5 level
-
84% of 90 duels better than 99%
67% of 12 situations better than 96%
Anubis25
72% better than 95%
0.73 better than 40%
78.1 better than 32%
-
52% of 93 duels level
50% of 8 situations better than 76%
Cache12
58% –
0.77 –
86.0 –
-
70% of 47 duels –
33% of 6 situations –
Inferno9
11% –
0.74 –
78.8 –
-
76% of 17 duels –
100% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Luzzel plays

Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 15.8 kills per match, 52% of them headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 117 matches with detailed stats: 13 4Ks and 2 aces. Luzzel loses the most ELO on Mirage (−125 ELO, win rate 43%). Things go best on Anubis (+93 ELO, win rate 72%). Got weaker: K/R −0.09, ADR −8.9, Win rate −8 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 65 matches, win rate 60%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.