Lurturt

Sweden
On FACEIT since 2017 137 matches tracked 26 matches in 30 days
Last updated:

How does Lurturt play?

Rating 1.15 K/R 0.84 ADR 90.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 137 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.5
Zeus kills1 in 137 matches
Knife kills 3 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 33x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.83, ADR at 90.3, ELO at 2,397
▼ Got worse
Rating −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −107 ELO
32 matches · 56% win rate
On Ancient −46 ELO
26 matches · 46% win rate
On Saturdays ±0 ELO, win rate 45%

Lurturt loses the most ELO on Mirage: −107 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 66%
0.90 better than 95%
94.4 better than 94%
1.23 better than 92%
52% of 221 duels better than 55%
24% of 25 situations better than 14%
Ancient26
46% better than 28%
0.82 better than 80%
93.1 better than 91%
1.12 better than 75%
52% of 174 duels right on the average
40% of 15 situations better than 55%
Inferno25
56% better than 55%
0.83 better than 80%
88.6 better than 76%
1.18 better than 80%
52% of 145 duels better than 36%
38% of 13 situations right on the average
Nuke23
61% better than 70%
0.82 better than 73%
84.2 better than 58%
1.14 better than 70%
49% of 142 duels better than 30%
38% of 13 situations better than 45%
Cache14
36% -
0.90 -
95.8 -
1.14-
63% of 81 duels -
27% of 11 situations -
Anubis7
57% -
0.76 -
87.1 -
1.02-
55% of 64 duels -
25% of 4 situations -
Vertigo7
57% -
0.66 -
73.1 -
0.88-
38% of 55 duels -
33% of 3 situations -
Dust 23
33% -
0.86 -
102.7 -
1.17-
46% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lurturt plays

Across 137 matches Lurturt averages K/R 0.84, ADR 90.3 and a rating of 1.15. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 75 of 137 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 110 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.29. Lurturt loses the most ELO on Mirage (−107 ELO, win rate 56%). Things go best on Nuke (+79 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.05, Win rate −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 90.3, ELO at 2,397. Last 30 days: 26 matches, win rate 58%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.