Lurppis_Dz

Algeria
59 matches tracked 59 matches in 30 days
Last updated:

How does Lurppis_Dz play?

Rating 1.14 K/R 0.81 ADR 88.1 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 59 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 12% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so slightly above the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.12+0.12 · Ø 1.00 better than 94%
Pistol kills per match 3.0
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 93%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 21x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
Whether Lurppis_Dz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −29 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
74% better than 98%
0.88 better than 98%
92.2 better than 96%
1.27 better than 99%
55% of 87 duels better than 79%
27% of 11 situations better than 27%
Ancient11
27% -
0.73 -
80.9 -
1.00-
57% of 42 duels -
63% of 8 situations -
Mirage11
55% -
0.86 -
94.6 -
1.21-
54% of 59 duels -
25% of 8 situations -
Anubis6
50% -
0.72 -
80.6 -
0.99-
52% of 21 duels -
0% of 2 situations -
Cache6
33% -
0.93 -
99.2 -
1.26-
54% of 41 duels -
33% of 3 situations -
Inferno5
0% -
0.58 -
67.6 -
0.81-
34% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lurppis_Dz plays

Across 59 matches Lurppis_Dz averages K/R 0.81, ADR 88.1 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 96% of level 6 players. Averages 17.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 29 of 59 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 59 matches with detailed stats: 21 4Ks and 2 aces. Last 30 days: 59 matches, win rate 49%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.