LureP

Norway
121 matches tracked 13 matches in 30 days
Last updated:

How does LureP play?

Rating 0.96 (from 71 matches) K/R 0.69 ADR 78.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.06 · Ø 1.03 better than 44%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 18%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 8x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 79.6, Win rate at 55%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
20 matches · 45% win rate
On Ancient −20 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 +9 ELO, win rate 49%
On Fridays −23 ELO, win rate 41%

LureP loses the most ELO in match 3 of the day: −23 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 1.89 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
42% better than 23%
0.67 better than 25%
77.1 better than 35%
1.03 better than 66%
45% of 69 duels better than 25%
29% of 14 situations better than 28%
Mirage29
55% better than 69%
0.67 better than 25%
76.9 better than 37%
0.91-
55% of 40 duels better than 77%
45% of 11 situations better than 72%
Anubis25
52% better than 58%
0.69 better than 41%
76.9 better than 41%
0.90 better than 22%
51% of 55 duels better than 54%
38% of 8 situations right on the average
Inferno13
62% -
0.64 -
77.5 -
0.89-
47% of 57 duels -
40% of 10 situations -
Cache8
75% -
0.84 -
89.8 -
1.26-
56% of 34 duels -
50% of 2 situations -
Nuke6
67% -
0.62 -
72.2 -
0.98-
54% of 13 duels -
50% of 2 situations -
Dust 25
40% -
0.64 -
80.5 -
0.81-
45% of 22 duels -
0% of 1 situations -
Overpass4
100% -
1.00 -
103.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LureP plays

Across 121 matches LureP averages K/R 0.69 and ADR 78.7; the rating across the 71 rated matches is 0.96. Biggest strength: Utility damage per round at 6.6, better than 92% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 19 of 71 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. LureP loses the most ELO in match 3 of the day (−23 ELO, win rate 45%). Things go best in match 2 of the day (+28 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +28 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 79.6, Win rate at 55%. Last 30 days: 13 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.