LupusOnFire

Denmark
On FACEIT since 2014 163 matches tracked 83 matches in 30 days
ELO ▲ 35
2,549
30-day peak: 2,594
Rank EU
#44,515
Denmark #1,227 in Denmark
Last updated:

How does LupusOnFire play?

Rating 1.02 K/R 0.74 ADR 84.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.6
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 32x 4K, 4 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether LupusOnFire is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 163 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
34 matches · 47% win rate
In match 2 of the day −49 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 +24 ELO, win rate 48%
On Sundays −3 ELO, win rate 45%

LupusOnFire loses the most ELO on Mirage: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 63%
0.74 right on the average
83.4 better than 60%
1.02 better than 41%
54% of 232 duels better than 63%
35% of 26 situations better than 38%
Mirage34
47% better than 26%
0.73 better than 39%
81.4 better than 49%
1.02 better than 40%
53% of 144 duels better than 57%
20% of 15 situations better than 8%
Ancient29
66% better than 87%
0.78 better than 63%
87.6 better than 77%
1.08 better than 62%
46% of 131 duels better than 21%
32% of 22 situations better than 34%
Inferno18
61% better than 62%
0.79 better than 56%
89.3 better than 68%
1.08 better than 42%
53% of 78 duels better than 42%
25% of 16 situations better than 19%
Cache17
59% -
0.72 -
84.0 -
0.97-
46% of 90 duels -
50% of 8 situations -
Anubis8
50% -
0.56 -
73.1 -
0.77-
48% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LupusOnFire plays

Across 163 matches LupusOnFire averages K/R 0.74, ADR 84.0 and a rating of 1.02. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 43% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 62 of 163 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 163 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. LupusOnFire loses the most ELO on Mirage (−50 ELO, win rate 47%). Things go best in match 3 of the day (+24 ELO, win rate 63%). From match no. 5 of the day on, things go best: 70% win rate, −1 ELO. Last 30 days: 83 matches, win rate 52%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.