Luponne

Portugal
On FACEIT since 2020 347 matches tracked 100 matches in 30 days
ELO ▲ 50
2,393
30-day peak: 2,613
Rank EU
#74,978
Portugal #1,130 in Portugal
Last updated:

How does Luponne play?

Rating 1.05 K/R 0.75 ADR 84.4 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 5 in 347 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 47x 4K, 5 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,278
▼ Got worse
K/R −0.08, Rating −0.11, ADR −9.8, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −180 ELO
24 matches · 42% win rate
On Dust 2 −124 ELO
72 matches · 51% win rate
Between 0:00 and 6:00 +30 ELO, win rate 42%
On Wednesdays −182 ELO, win rate 45%

Luponne loses the most ELO on Cache: −180 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.56 · Dust 2
  3. Most kills in a match: 46 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
51% better than 46%
0.77 better than 62%
85.7 better than 69%
1.07 better than 62%
54% of 321 duels better than 62%
32% of 63 situations better than 34%
Dust 272
51% better than 49%
0.72 better than 38%
82.1 better than 54%
1.00 better than 36%
47% of 349 duels better than 27%
39% of 31 situations better than 53%
Anubis67
58% better than 67%
0.80 better than 73%
88.7 better than 82%
1.14 better than 78%
55% of 350 duels better than 68%
26% of 43 situations better than 21%
Mirage57
54% better than 58%
0.77 better than 62%
83.7 better than 62%
1.07 better than 60%
47% of 276 duels better than 25%
40% of 35 situations better than 57%
Inferno31
55% better than 51%
0.73 better than 42%
83.8 better than 57%
1.00 better than 29%
51% of 158 duels better than 31%
64% of 11 situations better than 94%
Cache24
42% -
0.61 -
73.1 -
0.91-
46% of 114 duels -
50% of 12 situations -
Nuke18
56% better than 55%
0.80 better than 65%
91.3 better than 85%
1.08 better than 56%
60% of 94 duels better than 86%
27% of 11 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How Luponne plays

Across 347 matches Luponne averages K/R 0.75, ADR 84.4 and a rating of 1.05. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 67 matches. In 147 of 347 matches the rating was 1.10 or higher (42%), in 123 it was below 0.90. In 290 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. Luponne loses the most ELO on Cache (−180 ELO, win rate 42%). Things go best on Anubis (+152 ELO, win rate 58%). From match no. 5 of the day on, things go best: 60% win rate, +42 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −9.8, Win rate −8 pp. Unchanged in recent months: ELO at 2,278. Last 30 days: 100 matches, win rate 51%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.