LumpeNww-

Germany
On FACEIT since 2022 205 matches tracked 38 matches in 30 days
ELO ▲ 321
3,106
30-day peak: 3,106
Rank EU ▲ 1,198 places
#5,334
Germany #128 in Germany
30 days · prev. #6,532 · best #5,185
Last updated:

How does LumpeNww- play?

Rating 1.25 K/R 0.87 ADR 95.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 205 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.30+0.25 · Ø 1.05 better than 94%
Pistol kills per match 3.4
Knife kills 2 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 95%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 45x 4K, 5 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +7.1
= Stayed the same
Headshots at 51%, Win rate at 56%
▼ Got worse
ELO −182

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.89 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −97 ELO
35 matches · 49% win rate
In match 1 of the day −1 ELO
51 matches · 51% win rate
Between 0:00 and 6:00 −28 ELO, win rate 48%
On Tuesdays −66 ELO, win rate 42%

LumpeNww- loses the most ELO on Inferno: −97 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 3.59 · Inferno

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
64% better than 82%
0.85 better than 85%
95.3 better than 93%
1.19 better than 82%
62% of 276 duels better than 90%
33% of 30 situations better than 33%
Anubis37
57% better than 57%
0.87 better than 91%
95.3 better than 96%
1.25 better than 93%
57% of 146 duels better than 75%
36% of 22 situations better than 43%
Inferno35
49% better than 12%
0.93 better than 89%
101.9 better than 92%
1.33 better than 87%
61% of 170 duels better than 75%
47% of 19 situations better than 70%
Cache26
58% better than 48%
0.85 better than 74%
90.4 better than 74%
1.25 better than 86%
62% of 86 duels better than 85%
50% of 18 situations better than 75%
Mirage19
53% better than 42%
0.81 better than 72%
90.7 better than 85%
1.16 better than 78%
58% of 76 duels better than 79%
62% of 13 situations better than 96%
Nuke17
41% better than 9%
0.89 better than 90%
91.1 better than 85%
1.31 better than 94%
58% of 73 duels better than 73%
47% of 17 situations better than 68%
Ancient13
62% -
0.92 -
98.6 -
1.31-
46% of 50 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LumpeNww- plays

Across 205 matches LumpeNww- averages K/R 0.87, ADR 95.2 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 95.2, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 58 matches. In 132 of 205 matches the rating was 1.10 or higher (64%), in 42 it was below 0.90. In 147 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.39. LumpeNww- loses the most ELO on Inferno (−97 ELO, win rate 49%). Things go best in match 3 of the day (+193 ELO, win rate 64%). Match no. 4 of the day goes best: 65% win rate, −62 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +7.1. Got weaker: ELO −182. Unchanged in recent months: Headshots at 51%, Win rate at 56%. Last 30 days: 38 matches, win rate 68%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.