Lullee1

Sweden
On FACEIT since 2025 50 matches tracked 19 matches in 30 days
ELO
2,177
Rank EU
#144,808
Sweden #3,776 in Sweden
Last updated:

How does Lullee1 play?

Rating 1.26 K/R 0.87 ADR 90.1 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 50 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 8% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.32+0.30 · Ø 1.02 better than 98%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.4%+4.1 pp · Ø 13.3% better than 98%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 6x 4K, 3 aces in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Lullee1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.90
JunJulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 35% win rate

Lullee1 loses the most ELO in match 1 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.35 · Nuke
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 92%
0.88 better than 94%
93.6 better than 94%
1.29 better than 97%
58% of 66 duels better than 87%
54% of 13 situations better than 87%
Nuke9
44% -
0.87 -
88.6 -
1.27-
61% of 33 duels -
57% of 7 situations -
Anubis8
38% -
0.76 -
83.4 -
1.07-
48% of 31 duels -
29% of 7 situations -
Cache6
67% -
0.91 -
89.4 -
1.31-
75% of 24 duels -
33% of 6 situations -
Ancient4
50% -
0.94 -
97.1 -
1.31-
73% of 15 duels -
0% of 6 situations -
Vertigo3
100% -
1.00 -
94.8 -
1.51-
33% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Lullee1 plays

Across 50 matches Lullee1 averages K/R 0.87, ADR 90.1 and a rating of 1.26. Biggest strength: K/D at 1.32, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 55% headshots. In 35 of 50 matches the rating was 1.10 or higher (70%), in 11 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. Lullee1 loses the most ELO in match 1 of the day (±0 ELO, win rate 35%). Last 30 days: 19 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.