Lukey_08
How does Lukey_08 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months unchanged at 0.68. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 82.1. Last 3 months: 74.9 (at the start 75.9). Slightly below the average (79.6).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 44% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: March 2026 with 64%. Last 3 months: 55% (at the start 48%). Well above the average (49%).
Best month: September 2026 with 1,862.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lukey_08 loses the most ELO in match 2 of the day: +27 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Highest rating in a match: 1.70 · Ancient
- Most kills in a match: 41 · Ancient
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lukey_08 plays
Across 157 matches Lukey_08 averages K/R 0.67 and ADR 74.4; the rating across the 108 rated matches is 0.94. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 9 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 32 matches. In 28 of 108 matches the rating was 1.10 or higher (26%), in 49 it was below 0.90. In 75 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Lukey_08 loses the most ELO in match 2 of the day (+27 ELO, win rate 45%). Things go best on Dust 2 (+23 ELO, win rate 50%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.9. Last 30 days: 12 matches, win rate 58%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.