Luiggi1723

Argentina
253 matches tracked 69 matches in 30 days
Last updated:

How does Luiggi1723 play?

Rating 0.94 K/R 0.72 ADR 83.4 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 2.9
Knife kills 2 in 253 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 35x 4K, 3 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 46%
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.5, Headshots +2 pp, ELO +95
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Just above the average (0.71).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
90 matches · 46% win rate
From match 5 of the day −44 ELO
71 matches · 44% win rate
Between 18:00 and 24:00 +120 ELO, win rate 46%
On Fridays +19 ELO, win rate 46%

Luiggi1723 loses the most ELO on Mirage: −59 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
61% better than 87%
0.74 better than 63%
87.6 better than 87%
0.98 better than 44%
48% of 723 duels better than 37%
32% of 22 situations better than 33%
Mirage90
46% better than 35%
0.69 better than 38%
78.8 better than 53%
0.91 better than 20%
43% of 622 duels better than 16%
35% of 37 situations better than 42%
Nuke29
52% right on the average
0.79 better than 74%
92.1 better than 91%
1.03 better than 54%
51% of 249 duels right on the average
42% of 12 situations better than 60%
Inferno24
33% better than 8%
0.66 better than 25%
77.9 better than 44%
0.87 better than 13%
46% of 187 duels better than 29%
33% of 6 situations better than 38%
Ancient7
43% -
0.62 -
73.9 -
0.81-
46% of 71 duels -
100% of 2 situations -
Cache5
40% -
0.71 -
77.8 -
0.96-
34% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luiggi1723 plays

Across 253 matches Luiggi1723 averages K/R 0.72, ADR 83.4 and a rating of 0.94. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 7 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 97 matches. In 72 of 253 matches the rating was 1.10 or higher (28%), in 122 it was below 0.90. In 232 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Luiggi1723 loses the most ELO on Mirage (−59 ELO, win rate 46%). Things go best on Inferno (+75 ELO, win rate 33%). Match no. 3 of the day goes best: 59% win rate, +58 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.5, Headshots +2 pp, ELO +95. Unchanged in recent months: Win rate at 50%. Last 30 days: 69 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.