Lufter

North Macedonia
On FACEIT since 2026 165 matches tracked 50 matches in 30 days
ELO ▼ 43
2,187
30-day peak: 2,230
Rank EU
#138,007
North Macedonia #451 in North Macedonia
Last updated:

How does Lufter play?

Rating 1.18 K/R 0.82 ADR 89.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.20+0.18 · Ø 1.02 better than 94%
Pistol kills per match 3.0
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 68%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 41x 4K, 3 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +440
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.28, Rating −0.43, ADR −28.0, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 1.06. Last 3 months: 0.78 (at the start 1.06). Clearly above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +14 ELO
30 matches · 53% win rate
On Fridays −8 ELO, win rate 46%

Lufter loses the most ELO from match 5 of the day: +14 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Inferno
  2. Highest rating in a match: 3.34 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
58% better than 75%
0.84 better than 91%
89.5 better than 89%
1.22 better than 95%
48% of 210 duels better than 35%
33% of 48 situations better than 37%
Inferno27
63% better than 76%
0.78 better than 70%
84.0 better than 65%
1.11 better than 72%
58% of 105 duels better than 82%
54% of 13 situations better than 84%
Mirage26
58% better than 75%
0.83 better than 87%
91.6 better than 92%
1.17 better than 89%
49% of 127 duels better than 38%
41% of 17 situations better than 59%
Anubis21
71% better than 95%
0.84 better than 92%
93.4 better than 97%
1.21 better than 96%
51% of 96 duels better than 47%
22% of 9 situations better than 13%
Cache16
38% -
0.69 -
79.0 -
1.01-
40% of 87 duels -
56% of 9 situations -
Nuke15
73% better than 93%
0.92 better than 95%
96.8 better than 93%
1.35 better than 98%
58% of 92 duels better than 75%
50% of 8 situations better than 79%
Ancient5
40% -
0.76 -
86.7 -
0.99-
35% of 26 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lufter plays

Across 165 matches Lufter averages K/R 0.82, ADR 89.1 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 91 of 165 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 144 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.55. Lufter loses the most ELO from match 5 of the day (+14 ELO, win rate 53%). Things go best on Inferno (+77 ELO, win rate 63%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: ELO +440. Got weaker: K/R −0.28, Rating −0.43, ADR −28.0, Headshots −2 pp, Win rate −9 pp. Last 30 days: 50 matches, win rate 52%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.