Luffy_one1

Jordan
143 matches tracked 67 matches in 30 days
Last updated:

How does Luffy_one1 play?

Rating 1.09 (from 123 matches) K/R 0.78 ADR 81.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 3.7
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 21x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.19, ADR +9.7
= Stayed the same
Headshots at 44%, ELO at 1,812
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
51 matches · 47% win rate
In match 4 of the day ±0 ELO
21 matches · 24% win rate
Between 12:00 and 18:00 +53 ELO, win rate 44%
On Sundays −51 ELO, win rate 44%

Luffy_one1 loses the most ELO on Mirage: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Cache
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 37%
0.78 better than 76%
80.4 better than 55%
1.07 better than 71%
57% of 172 duels better than 85%
36% of 33 situations better than 45%
Dust 229
59% better than 78%
0.79 better than 79%
82.4 better than 65%
1.12 better than 83%
51% of 99 duels better than 53%
33% of 24 situations better than 39%
Ancient20
40% better than 15%
0.79 better than 77%
82.8 better than 63%
1.08 better than 76%
48% of 67 duels better than 33%
15% of 13 situations better than 4%
Anubis14
57% -
0.71 -
73.7 -
1.00-
51% of 69 duels -
27% of 11 situations -
Inferno13
62% -
0.80 -
81.4 -
1.15-
69% of 29 duels -
50% of 4 situations -
Cache11
45% -
0.90 -
94.1 -
1.26-
74% of 39 duels -
25% of 8 situations -
Nuke5
20% -
0.71 -
71.1 -
0.90-
44% of 9 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luffy_one1 plays

Across 143 matches Luffy_one1 averages K/R 0.78 and ADR 81.3; the rating across the 123 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.6 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 56 of 123 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Luffy_one1 loses the most ELO on Mirage (−75 ELO, win rate 47%). Things go best on Dust 2 (+83 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +78 ELO. Improved over the last three months: K/R +0.09, Rating +0.19, ADR +9.7. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 44%, ELO at 1,812. Last 30 days: 67 matches, win rate 46%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.