Luffy_SP
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 1.7% of rounds and so well below the average (3.7%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Luffy_SP loses the most ELO on Mirage: −7 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.51 · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Luffy_SP plays
Across 70 matches Luffy_SP averages K/R 0.58, ADR 70.4 and a rating of 0.84. Biggest strength: Deaths per round at just 71% (lower is better), better than 79% of level 5 players. Most room to improve: 3K rounds at 1.7%, better than only 1% of level 5 players. Averages 12.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 10 of 70 matches the rating was 1.10 or higher (14%), in 46 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Luffy_SP loses the most ELO on Mirage (−7 ELO, win rate 57%). Last 30 days: 11 matches, win rate 27%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.