Luff666

Turkey
211 matches tracked 60 matches in 30 days
ELO ▼ 163
2,008
30-day peak: 2,267
Rank EU
#239,630
Turkey #2,442 in Turkey
Last updated:

How does Luff666 play?

Rating 0.89 K/R 0.63 ADR 72.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 211 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 41%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.6
Knife kills 5 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 18x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Luff666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 211 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −132 ELO
43 matches · 35% win rate
In match 1 of the day −78 ELO
40 matches · 30% win rate
On Thursdays −29 ELO, win rate 32%

Luff666 loses the most ELO on Ancient: −132 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Inferno
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
53% better than 56%
0.59 better than 2%
72.6 better than 12%
0.84 better than 3%
50% of 269 duels better than 42%
45% of 44 situations better than 72%
Mirage59
46% better than 30%
0.65 better than 14%
74.3 better than 21%
0.91 better than 15%
44% of 297 duels better than 14%
29% of 28 situations better than 24%
Ancient43
35% better than 6%
0.62 better than 5%
71.3 better than 7%
0.86 better than 5%
45% of 223 duels better than 16%
38% of 21 situations right on the average
Inferno19
68% better than 94%
0.71 better than 42%
79.0 better than 41%
1.03 right on the average
53% of 74 duels better than 58%
22% of 9 situations better than 16%
Anubis13
23% -
0.63 -
68.5 -
0.87-
41% of 56 duels -
44% of 9 situations -
Cache11
45% -
0.63 -
66.6 -
0.92-
56% of 36 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luff666 plays

Across 211 matches Luff666 averages K/R 0.63, ADR 72.8 and a rating of 0.89. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 48 of 211 matches the rating was 1.10 or higher (23%), in 115 it was below 0.90. In 211 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Luff666 loses the most ELO on Ancient (−132 ELO, win rate 35%). Things go best on Dust 2 (+92 ELO, win rate 53%). Last 30 days: 60 matches, win rate 45%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.