Ludovik_16

Russia
On FACEIT since 2019 140 matches tracked 51 matches in 30 days
ELO ▲ 126
2,363
30-day peak: 2,417
Rank EU
#82,170
Russia #23,332 in Russia
Last updated:

How does Ludovik_16 play?

Rating 0.92 K/R 0.67 ADR 76.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.7
Knife kills 1 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +317
= Stayed the same
Rating at 0.91, ADR at 76.4, Win rate at 56%
▼ Got worse
K/R −0.04, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
48 matches · 42% win rate
In match 2 of the day −25 ELO
35 matches · 49% win rate
Between 12:00 and 18:00 +30 ELO, win rate 50%

Ludovik_16 loses the most ELO on Mirage: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.18 · Inferno
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
42% better than 16%
0.63 better than 7%
72.6 better than 12%
0.85 better than 4%
40% of 285 duels better than 4%
38% of 34 situations right on the average
Dust 235
57% better than 69%
0.68 better than 19%
77.5 better than 29%
0.93 better than 14%
45% of 177 duels better than 16%
64% of 11 situations better than 97%
Ancient25
68% better than 92%
0.65 better than 9%
72.1 better than 9%
0.88 better than 7%
43% of 158 duels better than 9%
14% of 7 situations better than 5%
Inferno18
72% better than 94%
0.71 better than 28%
82.7 right on the average
1.00 better than 25%
43% of 123 duels better than 8%
33% of 9 situations better than 40%
Nuke10
80% -
0.77 -
85.3 -
1.06-
47% of 68 duels -
25% of 4 situations -
Cache4
25% -
0.82 -
86.7 -
1.24-
43% of 23 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ludovik_16 plays

Across 140 matches Ludovik_16 averages K/R 0.67, ADR 76.3 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Ludovik_16 loses the most ELO on Mirage (−52 ELO, win rate 42%). Things go best from match 5 of the day (+30 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +30 ELO. Improved over the last three months: ELO +317. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 0.91, ADR at 76.4, Win rate at 56%. Last 30 days: 51 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.