Luddie

Spain
On FACEIT since 2013 400 matches tracked 88 matches in 30 days
ELO ▼ 68
3,313
30-day peak: 3,540
Rank EU ▼ 1,018 places
#2,313
Spain #21 in Spain
30 days · prev. #1,295 · best #1,230
Last updated:

How does Luddie play?

Rating 1.02 K/R 0.73 ADR 79.8 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 400 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (53%).

Headshot rate 37%−16 pp · Ø 53% better than 1%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.1
Knife kills 23 in 400 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 48x 4K, 9 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 97%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.7
= Stayed the same
K/R at 0.74, Rating at 1.03, Headshots at 37%
▼ Got worse
Win rate −5 pp, ELO −190

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
89 matches · 49% win rate
In match 4 of the day −118 ELO
62 matches · 47% win rate
Between 6:00 and 12:00 −83 ELO, win rate 45%
On Fridays −123 ELO, win rate 37%

Luddie loses the most ELO on Dust 2: −152 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% better than 37%
0.72 better than 31%
78.1 better than 29%
1.00 better than 27%
51% of 540 duels better than 40%
38% of 45 situations better than 47%
Dust 289
49% better than 27%
0.73 better than 36%
81.9 better than 49%
1.03 better than 35%
49% of 499 duels better than 30%
39% of 41 situations better than 49%
Anubis62
50% better than 32%
0.75 right on the average
81.8 better than 51%
1.05 better than 46%
55% of 374 duels better than 64%
45% of 31 situations better than 67%
Nuke54
56% better than 43%
0.72 better than 28%
75.7 better than 19%
1.02 better than 29%
51% of 279 duels better than 37%
53% of 38 situations better than 78%
Ancient50
54% better than 45%
0.71 better than 27%
80.5 better than 40%
0.97 better than 20%
52% of 204 duels better than 47%
31% of 26 situations better than 31%
Inferno30
67% better than 67%
0.76 better than 40%
81.0 better than 36%
1.12 better than 47%
53% of 175 duels better than 33%
38% of 8 situations right on the average
Cache12
33% -
0.71 -
78.8 -
0.98-
51% of 47 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luddie plays

Across 400 matches Luddie averages K/R 0.73, ADR 79.8 and a rating of 1.02. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 37% headshots. The strongest map is Inferno with a 67% win rate in 30 matches. In 158 of 400 matches the rating was 1.10 or higher (40%), in 150 it was below 0.90. In 328 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: August 2026 at 1.09. Luddie loses the most ELO on Dust 2 (−152 ELO, win rate 49%). Things go best on Mirage (+477 ELO, win rate 52%). Improved over the last three months: ADR +5.7. Got weaker: Win rate −5 pp, ELO −190. Unchanged in recent months: K/R at 0.74, Rating at 1.03, Headshots at 37%. Last 30 days: 88 matches, win rate 49%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.