Lucyffe

SH
96 matches tracked 22 matches in 30 days
Last updated:

How does Lucyffe play?

Rating 0.95 (from 53 matches) K/R 0.67 ADR 75.3 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Lucyffe wins 38 of 100 opening duels. 12 percentage points below the level 8 average (50%).

Rounds with first kill 6%−4 pp better than 3%
Opening duels won 38%−12 pp better than 1%

Clutch

Strength
Last one alive

Lucyffe wins 33 of 100 1v2s. 13 percentage points above the level 8 average (20%).

Clutch 1v1 won 45%+7 pp better than 83%
Clutch 1v2 won 33%+13 pp better than 97%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by Lucyffe are headshots. 5 percentage points below the level 8 average (47%).

Headshot rate 42%−5 pp better than 21%
AWP share of kills 5%−5 pp better than 30%
K/D 0.93−0.07 better than 21%
Pistol kills per match 2.8
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Lucyffe gets exactly 2 kills in 11.4 of 100 rounds. 1.7 percentage points below the level 8 average (13.1%).

2K rounds 11.4%−1.7 pp better than 10%
3K rounds 4.1%+0.2 pp better than 59%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 9x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.18 enemies flashed per round (18 per 100 rounds). 0.10 below the level 8 average (0.28).

Utility hit rate 35%0 pp on par
Utility damage per round 4.5+0.2 better than 61%
Enemies flashed per round 0.18−0.10 better than 24%
Deaths per round 72%0 pp on par

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.67, ADR at 75.4, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.67. 0.05 below the level 8 average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 +27 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 38%

Lucyffe loses the most ELO in match 1 of the day: −52 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 56%
0.67 better than 21%
76.7 better than 32%
0.91 better than 17%
42% of 77 duels better than 9%
20% of 5 situations better than 10%
Anubis16
50% better than 43%
0.76 better than 65%
83.8 better than 69%
1.15-
53% of 30 duels better than 62%
33% of 6 situations better than 39%
Nuke16
56% on par
0.67 better than 18%
72.7 better than 15%
1.05-
32% of 34 duels better than 1%
0% of 7 situations better than 1%
Ancient14
50% -
0.57 -
65.3 -
0.88-
39% of 33 duels -
63% of 8 situations -
Dust 29
22% -
0.71 -
81.3 -
0.86-
36% of 36 duels -
100% of 2 situations -
Inferno6
50% -
0.69 -
76.4 -
0.95-
54% of 13 duels -
0% of 1 situations -
Overpass4
25% -
0.44 -
50.4 -
0.78-
43% of 14 duels -
75% of 4 situations -
Cache3
0% -
0.71 -
77.3 -
0.73-
44% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucyffe plays

Across 96 matches Lucyffe averages K/R 0.67 and ADR 75.3; the rating across the 53 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 8 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 27 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. Lucyffe loses the most ELO in match 1 of the day (−52 ELO, win rate 36%). Things go best on Mirage (+27 ELO, win rate 52%). Improved over the last three months: Win rate +16 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.4, Headshots at 43%. Last 30 days: 22 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.