Lucy737

Russia
On FACEIT since 2019 165 matches tracked 60 matches in 30 days
ELO ▲ 451
2,431
30-day peak: 2,431
Rank EU
#66,427
Russia #18,605 in Russia
Last updated:

How does Lucy737 play?

Rating 0.92 K/R 0.63 ADR 67.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 3.0
Knife kills 1 in 165 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 3%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp, ELO +722
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.08, Rating −0.06, ADR −8.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
64 matches · 56% win rate
Between 18:00 and 24:00 +33 ELO, win rate 49%
On Fridays −56 ELO, win rate 43%

Lucy737 loses the most ELO on Dust 2: −21 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.85 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
56% better than 66%
0.63 better than 6%
65.8 better than 1%
0.93 better than 15%
48% of 159 duels better than 31%
41% of 46 situations better than 60%
Anubis28
54% better than 55%
0.60 better than 2%
65.4 better than 1%
0.90 better than 11%
44% of 62 duels better than 13%
52% of 23 situations better than 80%
Ancient19
53% right on the average
0.68 better than 18%
71.4 better than 7%
0.94 better than 18%
56% of 57 duels better than 72%
31% of 13 situations better than 33%
Inferno19
79% better than 97%
0.63 better than 5%
69.1 better than 5%
0.93 better than 10%
45% of 69 duels better than 12%
40% of 10 situations better than 56%
Mirage17
41% better than 14%
0.59 better than 2%
66.0 better than 2%
0.87 better than 7%
44% of 50 duels better than 13%
50% of 14 situations better than 82%
Nuke13
62% -
0.68 -
74.2 -
0.96-
42% of 38 duels -
40% of 15 situations -
Cache4
0% -
0.57 -
61.7 -
0.79-
25% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucy737 plays

Across 165 matches Lucy737 averages K/R 0.63, ADR 67.3 and a rating of 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 50% headshots. The strongest map is Inferno with a 79% win rate in 19 matches. In 42 of 165 matches the rating was 1.10 or higher (25%), in 75 it was below 0.90. In 144 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Lucy737 loses the most ELO on Dust 2 (−21 ELO, win rate 56%). Things go best in match 3 of the day (+90 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +90 ELO. Improved over the last three months: Win rate +14 pp, ELO +722. Got weaker: K/R −0.08, Rating −0.06, ADR −8.5. Unchanged in recent months: Headshots at 50%. Last 30 days: 60 matches, win rate 60%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.