Lucky_donat

Tajikistan
On FACEIT since 2024 209 matches tracked 54 matches in 30 days
ELO ▲ 289
2,415
30-day peak: 2,516
Rank EU
#69,783
Tajikistan #153 in Tajikistan
Last updated:

How does Lucky_donat play?

Rating 1.00 K/R 0.72 ADR 80.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 19x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,416
▼ Got worse
K/R −0.06, Rating −0.08, ADR −8.2, Headshots −5 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
25 matches · 48% win rate
On Mirage −11 ELO
44 matches · 50% win rate
Between 12:00 and 18:00 −29 ELO, win rate 43%
On Tuesdays −45 ELO, win rate 34%

Lucky_donat loses the most ELO on Nuke: −60 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
48% better than 36%
0.75 better than 54%
83.9 better than 65%
1.04 right on the average
51% of 261 duels better than 46%
31% of 42 situations better than 34%
Mirage44
50% better than 44%
0.68 better than 20%
74.3 better than 18%
0.94 better than 19%
50% of 169 duels better than 41%
52% of 27 situations better than 86%
Anubis27
52% better than 49%
0.72 better than 36%
77.4 better than 27%
1.01 better than 38%
45% of 105 duels better than 15%
63% of 16 situations better than 96%
Ancient26
58% better than 68%
0.69 better than 22%
77.0 better than 25%
0.99 better than 33%
55% of 102 duels better than 70%
36% of 14 situations better than 45%
Nuke25
48% better than 28%
0.74 better than 39%
82.7 right on the average
1.02 better than 39%
46% of 109 duels better than 16%
35% of 20 situations better than 39%
Inferno17
59% better than 64%
0.70 better than 23%
85.5 better than 62%
0.95 better than 14%
58% of 71 duels better than 74%
56% of 9 situations better than 88%
Cache6
67% -
0.69 -
77.5 -
0.98-
55% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucky_donat plays

Across 209 matches Lucky_donat averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 81 of 209 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Lucky_donat loses the most ELO on Nuke (−60 ELO, win rate 48%). Things go best on Anubis (+76 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate. Got weaker: K/R −0.06, Rating −0.08, ADR −8.2, Headshots −5 pp, Win rate −14 pp. Unchanged in recent months: ELO at 2,416. Last 30 days: 54 matches, win rate 54%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.