Lucky_donat
How does Lucky_donat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 0.98 (at the start 1.06). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 86.4. Last 3 months: 77.9 (at the start 86.1). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 60%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 48% (at the start 62%). Slightly below the average (50%).
Best month: August 2026 with 2,555. Last 3 months: 2,416 (at the start 2,404).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lucky_donat loses the most ELO on Nuke: −60 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.38 · Dust 2
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lucky_donat plays
Across 209 matches Lucky_donat averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 81 of 209 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Lucky_donat loses the most ELO on Nuke (−60 ELO, win rate 48%). Things go best on Anubis (+76 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate. Got weaker: K/R −0.06, Rating −0.08, ADR −8.2, Headshots −5 pp, Win rate −14 pp. Unchanged in recent months: ELO at 2,416. Last 30 days: 54 matches, win rate 54%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.