Lucky_D

Vietnam
126 matches tracked 29 matches in 30 days
ELO ▲ 90
1,825
30-day peak: 1,827
Rank SEA ▼ 588 places
#9,719
30 days · prev. #9,131 · best #6,834
Last updated:

How does Lucky_D play?

Rating 0.94 K/R 0.69 ADR 76.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.7
Knife kills 1 in 126 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 12x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether Lucky_D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
29 matches · 52% win rate
In match 1 of the day −26 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +74 ELO, win rate 37%
On Tuesdays +5 ELO, win rate 36%

Lucky_D loses the most ELO on Inferno: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 26%
0.67 better than 21%
76.0 better than 27%
0.92 better than 19%
45% of 187 duels better than 20%
52% of 25 situations better than 84%
Inferno29
52% better than 44%
0.74 better than 54%
81.2 better than 54%
1.03 better than 52%
52% of 157 duels better than 46%
57% of 14 situations better than 87%
Dust 221
43% better than 24%
0.62 better than 6%
66.0 better than 2%
0.84 better than 5%
46% of 87 duels better than 24%
38% of 13 situations right on the average
Ancient16
56% better than 68%
0.71 better than 36%
77.5 better than 32%
0.97 better than 34%
58% of 88 duels better than 87%
44% of 9 situations better than 67%
Anubis15
47% better than 38%
0.70 better than 31%
81.3 better than 56%
0.96 better than 27%
48% of 61 duels better than 33%
50% of 6 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How Lucky_D plays

Across 126 matches Lucky_D averages K/R 0.69, ADR 76.2 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 15.5 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 39 of 126 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 124 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. Lucky_D loses the most ELO on Inferno (−28 ELO, win rate 52%). Things go best on Dust 2 (+5 ELO, win rate 43%). Last 30 days: 29 matches, win rate 45%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.