LuckyZ--

France
159 matches tracked 36 matches in 30 days
Last updated:

How does LuckyZ-- play?

Rating 1.14 (from 39 matches) K/R 0.83 ADR 89.4 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.4
Knife kills 5 in 159 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 14x 4K, 3 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.7+1.6 better than 86%
Enemies flashed per round 0.75+0.45 better than 99%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,769
▼ Got worse
K/R −0.06, ADR −5.4, Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.86).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
57 matches · 46% wins
In match 3 of the day −48 ELO
24 matches · 42% wins
On Tuesdays −43 ELO, win rate 35%

LuckyZ-- loses the most ELO on Dust 2: −48 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
46% better than 28%
0.81 better than 80%
86.2 better than 76%
1.03 better than 46%
48% of 213 duels better than 31%
56% of 27 situations better than 88%
Inferno41
71% better than 93%
0.80 better than 76%
88.7 better than 78%
1.13-
56% of 158 duels better than 69%
50% of 20 situations better than 72%
Anubis29
52% better than 48%
0.90 better than 96%
94.5 better than 96%
1.35-
62% of 181 duels better than 94%
39% of 28 situations better than 52%
Nuke19
53% better than 41%
0.92 better than 94%
99.3 better than 95%
0.75-
60% of 87 duels better than 82%
55% of 20 situations better than 80%
Cache7
29% -
0.75 -
85.5 -
0.99-
58% of 33 duels -
33% of 3 situations -
Mirage6
83% -
0.61 -
70.2 -
-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuckyZ-- plays

Across 159 matches LuckyZ-- averages K/R 0.83 and ADR 89.4; the rating across the 39 rated matches is 1.14. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. On average 18.2 kills per match, 61% of them headshots. The strongest map is Inferno with a 71% win rate in 41 matches. In 18 of 39 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. LuckyZ-- loses the most ELO on Dust 2 (−48 ELO, win rate 46%). Things go best from match 5 of the day (+113 ELO, win rate 74%). Got weaker: K/R −0.06, ADR −5.4, Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: ELO at 2,769. Last 30 days: 36 matches, win rate 50%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.