LuckyShades

United Kingdom
143 matches tracked
Last updated:

How does LuckyShades play?

Rating 1.01 K/R 0.76 ADR 88.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 7%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.96−0.01 · Ø 0.97 better than 51%
Pistol kills per match 2.2
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 63%
3K rounds 4.7%+1.0 pp · Ø 3.7% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 91%
4Ks and aces 40x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 27%
Enemies flashed per round 0.21−0.04 · Ø 0.25 better than 44%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
Whether LuckyShades is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
36 matches · 31% win rate
On Anubis −25 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −24 ELO, win rate 40%
On Mondays +69 ELO, win rate 35%

LuckyShades loses the most ELO on Dust 2: −114 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Nuke
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
31% better than 4%
0.77 better than 85%
87.0 better than 91%
0.99 better than 58%
51% of 222 duels better than 60%
24% of 21 situations better than 16%
Mirage34
59% better than 83%
0.74 better than 69%
84.9 better than 85%
1.01 better than 65%
47% of 231 duels better than 36%
39% of 18 situations right on the average
Anubis24
38% better than 14%
0.76 better than 77%
87.8 better than 92%
0.98 better than 53%
47% of 198 duels better than 39%
23% of 13 situations better than 16%
Nuke18
56% better than 65%
0.84 better than 91%
101.7 better than 99%
1.14 better than 87%
56% of 149 duels better than 83%
22% of 9 situations better than 15%
Inferno15
53% better than 58%
0.67 better than 37%
78.1 better than 49%
0.85 better than 14%
54% of 93 duels better than 76%
0% of 7 situations better than 2%
Ancient13
46% -
0.81 -
94.7 -
1.08-
50% of 122 duels -
50% of 8 situations -
Cache3
67% -
0.86 -
94.3 -
1.22-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuckyShades plays

Across 143 matches LuckyShades averages K/R 0.76, ADR 88.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 17%, better than 99% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 60 of 143 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 143 matches with detailed stats: 40 4Ks and 3 aces. LuckyShades loses the most ELO on Dust 2 (−114 ELO, win rate 31%). Things go best on Mirage (+130 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.