LuckyLuke4

Poland
113 matches tracked 20 matches in 30 days
Last updated:

How does LuckyLuke4 play?

Rating 0.99 K/R 0.69 ADR 79.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.99−0.01 · Ø 1.00 better than 60%
Pistol kills per match 2.1
Knife kills 10 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 36%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 93%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +9 pp
= Stayed the same
Headshots at 43%, ELO at 1,109
▼ Got worse
K/R −0.07, Rating −0.08, ADR −5.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −21 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −27 ELO, win rate 40%

LuckyLuke4 loses the most ELO in match 2 of the day: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 72%
0.66 better than 22%
77.8 better than 44%
0.97 better than 44%
50% of 152 duels right on the average
62% of 21 situations better than 95%
Mirage25
56% better than 74%
0.66 better than 23%
74.7 better than 28%
0.97 better than 44%
50% of 98 duels better than 55%
44% of 16 situations better than 70%
Ancient13
62% -
0.75 -
87.0 -
1.06-
74% of 50 duels -
80% of 5 situations -
Anubis13
31% -
0.70 -
81.3 -
0.97-
52% of 71 duels -
14% of 7 situations -
Nuke10
40% -
0.76 -
86.0 -
1.06-
56% of 52 duels -
33% of 9 situations -
Cache8
50% -
0.63 -
75.8 -
0.91-
29% of 28 duels -
50% of 4 situations -
Inferno8
75% -
0.77 -
87.8 -
1.07-
54% of 46 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuckyLuke4 plays

Across 113 matches LuckyLuke4 averages K/R 0.69, ADR 79.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 23% of level 6 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 38 of 113 matches the rating was 1.10 or higher (34%), in 52 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. LuckyLuke4 loses the most ELO in match 2 of the day (−21 ELO, win rate 43%). Things go best on Dust 2 (+46 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, +30 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.07, Rating −0.08, ADR −5.1. Unchanged in recent months: Headshots at 43%, ELO at 1,109. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.