LuckyAngelM

Åland Islands
167 matches tracked 48 matches in 30 days
Last updated:

How does LuckyAngelM play?

Rating 1.17 K/R 0.84 ADR 89.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 167 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 17%+7 pp · Ø 10% better than 78%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 2.4
Knife kills 8 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.2%).

2K rounds 16.8%+3.6 pp · Ø 13.2% better than 98%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 21x 4K, 7 aces in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.3).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.5−2.8 · Ø 4.3 better than 1%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +219
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 88.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
28 matches · 57% win rate
On Dust 2 −14 ELO
35 matches · 60% win rate
Between 18:00 and 24:00 −29 ELO, win rate 44%

LuckyAngelM loses the most ELO on Anubis: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 43%
0.84 better than 90%
87.7 better than 84%
1.18 better than 90%
51% of 216 duels right on the average
44% of 25 situations better than 69%
Dust 235
60% better than 82%
0.85 better than 92%
93.9 better than 95%
1.18 better than 91%
57% of 149 duels better than 83%
37% of 19 situations better than 48%
Anubis28
57% better than 71%
0.86 better than 95%
90.4 better than 92%
1.20 better than 95%
57% of 143 duels better than 83%
44% of 27 situations better than 67%
Ancient20
45% better than 30%
0.83 better than 89%
88.1 better than 86%
1.15 better than 89%
55% of 99 duels better than 75%
13% of 15 situations better than 4%
Inferno15
33% better than 4%
0.77 better than 65%
84.6 better than 66%
1.10 better than 68%
48% of 71 duels better than 25%
50% of 8 situations better than 75%
Nuke15
53% better than 41%
0.81 better than 73%
85.4 better than 64%
1.12 better than 68%
59% of 78 duels better than 80%
30% of 10 situations better than 22%
Cache7
29% -
0.97 -
98.0 -
1.33-
45% of 29 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuckyAngelM plays

Across 167 matches LuckyAngelM averages K/R 0.84, ADR 89.4 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 94% of level 9 players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 9 players. Averages 18.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 98 of 167 matches the rating was 1.10 or higher (59%), in 37 it was below 0.90. In 101 matches with detailed stats: 21 4Ks and 7 aces. Best month by rating: October 2026 at 1.25. LuckyAngelM loses the most ELO on Anubis (−23 ELO, win rate 57%). Things go best on Mirage (+63 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, +6 ELO. Improved over the last three months: Win rate +5 pp, ELO +219. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 88.9. Last 30 days: 48 matches, win rate 56%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.