Luckx-_

Argentina
On FACEIT since 2023 425 matches tracked 91 matches in 30 days
ELO ▲ 278
2,846
30-day peak: 2,846
Rank SA ▲ 146 places
#307
Argentina #57 in Argentina
30 days · prev. #453 · best #304
Last updated:

How does Luckx-_ play?

Rating 1.15 (from 287 matches) K/R 0.83 ADR 84.8 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 287 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.20+0.15 · Ø 1.05 better than 86%
Pistol kills per match 3.1 from the last 287
Knife kills 2 in 287 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 59x 4K, 6 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +15 pp, ELO +272
= Stayed the same
K/R at 0.82, ADR at 84.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
42 matches · 43% win rate
In match 1 of the day −5 ELO
63 matches · 44% win rate
On Saturdays −62 ELO, win rate 45%

Luckx-_ loses the most ELO on Anubis: −105 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
52% better than 44%
0.83 better than 81%
84.3 better than 62%
1.18 better than 84%
57% of 367 duels better than 77%
47% of 85 situations better than 75%
Dust 267
58% better than 68%
0.80 better than 72%
84.6 better than 65%
1.14 better than 74%
55% of 215 duels better than 67%
46% of 39 situations better than 72%
Anubis42
43% better than 16%
0.81 better than 77%
84.4 better than 66%
1.15 better than 79%
47% of 155 duels better than 22%
30% of 27 situations better than 29%
Ancient23
48% better than 32%
0.80 better than 71%
80.7 better than 41%
1.11 better than 68%
55% of 80 duels better than 67%
55% of 11 situations better than 86%
Nuke18
67% better than 81%
0.85 better than 80%
87.3 better than 70%
1.20 better than 80%
61% of 49 duels better than 87%
40% of 10 situations right on the average
Inferno11
36% -
0.79 -
79.5 -
1.14-
61% of 28 duels -
25% of 4 situations -
Cache9
22% -
0.66 -
66.7 -
0.90-
45% of 31 duels -
100% of 1 situations -
Vertigo5
40% -
0.81 -
88.2 -
1.13-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luckx-_ plays

Across 425 matches Luckx-_ averages K/R 0.83 and ADR 84.8; the rating across the 287 rated matches is 1.15. Biggest strength: K/D at 1.20, better than 86% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 149 of 287 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 221 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: October 2026 at 1.19. Luckx-_ loses the most ELO on Anubis (−105 ELO, win rate 43%). Things go best on Dust 2 (+120 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: Headshots +15 pp, ELO +272. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 84.3. Last 30 days: 91 matches, win rate 58%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.