Luckerr

Japan
268 matches tracked 40 matches in 30 days
Last updated:

How does Luckerr play?

Rating 0.90 (from 229 matches) K/R 0.65 ADR 70.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 34%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (44%).

Headshot rate 37%−7 pp · Ø 44% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.2
Knife kills 11 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.9%).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 15%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 22x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 75%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 70.5
▼ Got worse
Win rate −3 pp, ELO −575

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
61 matches · 38% win rate
In match 2 of the day −2 ELO
36 matches · 36% win rate
Between 18:00 and 24:00 +8 ELO, win rate 36%
On Tuesdays +30 ELO, win rate 26%

Luckerr loses the most ELO on Mirage: −89 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.50 · Nuke
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
39% better than 20%
0.63 better than 15%
69.7 better than 10%
0.89 better than 20%
50% of 187 duels better than 55%
41% of 70 situations better than 63%
Mirage61
38% better than 16%
0.64 better than 21%
69.2 better than 12%
0.89 better than 24%
56% of 151 duels better than 84%
34% of 38 situations better than 41%
Anubis38
39% better than 17%
0.63 better than 15%
69.5 better than 9%
0.86 better than 13%
43% of 89 duels better than 17%
32% of 19 situations better than 36%
Ancient32
50% right on the average
0.67 better than 34%
70.8 better than 14%
0.91 better than 32%
49% of 68 duels right on the average
29% of 17 situations better than 31%
Inferno31
65% better than 88%
0.68 better than 42%
73.9 better than 31%
0.96 better than 47%
48% of 88 duels better than 43%
33% of 12 situations better than 42%
Nuke16
31% better than 2%
0.70 better than 40%
75.3 better than 34%
0.95 better than 35%
49% of 81 duels better than 47%
46% of 13 situations better than 72%
Cache5
60% -
0.64 -
71.3 -
0.88-
31% of 16 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luckerr plays

Across 268 matches Luckerr averages K/R 0.65 and ADR 70.6; the rating across the 229 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 70.6, better than only 9% of level 5 players. Averages 14.3 kills per match with 37% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 51 of 229 matches the rating was 1.10 or higher (22%), in 130 it was below 0.90. In 190 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. Luckerr loses the most ELO on Mirage (−89 ELO, win rate 38%). Things go best on Anubis (+59 ELO, win rate 39%). Match no. 4 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −575. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 70.5. Last 30 days: 40 matches, win rate 38%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.