Lucifer_str7

Russia
291 matches tracked 52 matches in 30 days
Last updated:

How does Lucifer_str7 play?

Rating 1.05 (from 229 matches) K/R 0.77 ADR 82.4 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 19%+8 pp better than 82%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.3
Knife kills 8 in 291 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 36x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +177
= Stayed the same
ADR at 81.9, Headshots at 43%
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.76 (at the start 0.82).

Patterns

From the last 291 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
125 matches · 51% wins
In match 2 of the day −68 ELO
45 matches · 42% wins
On Wednesdays +28 ELO, win rate 36%

Lucifer_str7 loses the most ELO on Dust 2: −111 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 46 · Cache
  3. Highest rating in a match: 2.24 · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
51% better than 45%
0.81 better than 80%
86.7 better than 77%
1.11 better than 72%
59% of 605 duels better than 87%
30% of 90 situations better than 28%
Ancient57
51% better than 43%
0.71 better than 30%
75.9 better than 20%
0.98 better than 29%
43% of 199 duels better than 11%
38% of 45 situations level
Anubis39
51% better than 44%
0.75 better than 53%
83.8 better than 66%
1.05 better than 52%
60% of 146 duels better than 88%
13% of 30 situations better than 5%
Inferno35
37% better than 7%
0.79 better than 69%
84.3 better than 59%
1.06 better than 51%
55% of 161 duels better than 61%
48% of 29 situations better than 71%
Nuke18
44% better than 13%
0.75 level
77.0 better than 32%
0.94-
46% of 71 duels better than 20%
38% of 8 situations level
Mirage12
17% -
0.62 -
67.5 -
0.75-
36% of 45 duels -
57% of 7 situations -
Cache5
60% -
0.80 -
80.0 -
1.09-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucifer_str7 plays

Across 291 matches Lucifer_str7 averages K/R 0.77 and ADR 82.4; the rating across the 229 rated matches is 1.05. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 17.0 kills per match, 44% of them headshots. The strongest map is Anubis with a 51% win rate in 39 matches. In 95 of 229 matches the rating was 1.10 or higher (41%), in 80 it was below 0.90. In 229 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. Lucifer_str7 loses the most ELO on Dust 2 (−111 ELO, win rate 51%). Things go best in match 4 of the day (+28 ELO, win rate 58%). Improved over the last three months: Win rate +9 pp, ELO +177. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 81.9, Headshots at 43%. Last 30 days: 52 matches, win rate 56%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.