Luchwii-
How does Luchwii- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average43% headshots and so well below the average (53%).
Impact
WeaknessExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Strength40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 1.02 (at the start 1.07). Slightly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 79.3. Last 3 months: 74.4 (at the start 79.3). Clearly below the average (80.9).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 44% (at the start 42%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 50%). Slightly below the average (53%).
Best month: September 2026 with 3,077. Last 3 months: 3,072 (at the start 2,651).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Luchwii- loses the most ELO in match 1 of the day: −93 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Nuke
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.21 · Mirage
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How Luchwii- plays
Across 230 matches Luchwii- averages K/R 0.72, ADR 75.6 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 96 of 230 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 176 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. Luchwii- loses the most ELO in match 1 of the day (−93 ELO, win rate 43%). Things go best in match 3 of the day (+32 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +32 ELO. Improved over the last three months: Headshots +2 pp, ELO +421. Got weaker: K/R −0.05, Rating −0.05, ADR −4.9. Unchanged in recent months: Win rate at 51%. Last 30 days: 72 matches, win rate 51%, net ELO −95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.