LucasPavanat

Portugal
157 matches tracked 96 matches in 30 days
ELO ▲ 847
2,042
30-day peak: 2,042
Rank SA ▲ 753 places
#5,696
PT #3,469 in PT
30 days · prev. #6,449 · best #4,877
Last updated:

How does LucasPavanat play?

Rating 1.15 (from 116 matches) K/R 0.81 ADR 86.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 116 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.11+0.09 · Ø 1.02 better than 85%
Pistol kills per match 3.0
Knife kills 12 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 88%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 27x 4K, 9 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, ADR +6.9, Win rate +15 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: May 2026 with 1.13. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
56 matches · 59% win rate
In match 1 of the day −26 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 +39 ELO, win rate 50%
On Wednesdays −23 ELO, win rate 33%

LucasPavanat loses the most ELO on Mirage: −28 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 15 wins in a row · Mirage
  3. Highest rating in a match: 2.81 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 80%
0.80 better than 83%
86.0 better than 80%
1.14 better than 87%
59% of 204 duels better than 91%
39% of 18 situations better than 56%
Dust 242
45% better than 32%
0.82 better than 90%
85.8 better than 81%
1.21 better than 95%
53% of 175 duels better than 66%
31% of 16 situations better than 31%
Inferno22
68% better than 89%
0.84 better than 88%
87.2 better than 78%
1.26 better than 96%
59% of 126 duels better than 82%
44% of 9 situations better than 68%
Ancient11
27% -
0.79 -
86.8 -
0.89-
59% of 41 duels -
20% of 5 situations -
Nuke11
45% -
0.79 -
79.0 -
1.09-
44% of 45 duels -
40% of 5 situations -
Anubis9
67% -
0.80 -
88.7 -
1.16-
63% of 19 duels -
0% of 3 situations -
Cache3
67% -
0.64 -
82.9 -
0.85-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LucasPavanat plays

Across 157 matches LucasPavanat averages K/R 0.81 and ADR 86.0; the rating across the 116 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.4 kills per match with 47% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 116 matches with detailed stats: 27 4Ks and 9 aces. Best month by rating: September 2026 at 1.15. LucasPavanat loses the most ELO on Mirage (−28 ELO, win rate 59%). Things go best on Dust 2 (+57 ELO, win rate 45%). Match no. 3 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: K/R +0.09, ADR +6.9, Win rate +15 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 96 matches, win rate 57%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.