Lucas5339

France
159 matches tracked
Last updated:

How does Lucas5339 play?

Rating 0.94 (from 134 matches) K/R 0.67 ADR 73.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 31%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so just below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (43%).

Headshot rate 40%−3 pp · Ø 43% better than 39%
AWP share of kills 18%+7 pp · Ø 11% better than 78%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 2.1
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.4%).

2K rounds 11.9%−0.5 pp · Ø 12.4% better than 34%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 37%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 4x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 3.9+0.3 · Ø 3.6 better than 56%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 67%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +9 pp
= Stayed the same
ADR at 71.1
▼ Got worse
K/R −0.07, Rating −0.06, Win rate −7 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.64 (at the start 0.71). Slightly below the average (0.69).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
20 matches · 40% win rate
In match 3 of the day −40 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 +4 ELO, win rate 44%
On Mondays +19 ELO, win rate 39%

Lucas5339 loses the most ELO on Ancient: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
64% better than 92%
0.71 better than 63%
76.0 better than 45%
1.02 better than 77%
52% of 198 duels better than 70%
56% of 18 situations better than 91%
Inferno26
54% better than 64%
0.70 better than 56%
73.4 better than 36%
0.99 better than 63%
49% of 94 duels right on the average
31% of 13 situations better than 37%
Mirage25
28% better than 4%
0.62 better than 16%
70.6 better than 20%
0.84 better than 15%
44% of 86 duels better than 25%
88% of 8 situations better than 99%
Anubis21
57% better than 72%
0.68 better than 45%
74.0 better than 34%
0.94 better than 47%
47% of 58 duels better than 44%
43% of 7 situations better than 68%
Ancient20
40% better than 19%
0.61 better than 16%
67.5 better than 11%
0.84 better than 19%
48% of 71 duels right on the average
41% of 17 situations better than 66%
Nuke10
50% -
0.66 -
71.8 -
0.95-
45% of 33 duels -
50% of 6 situations -
Cache9
33% -
0.66 -
71.1 -
0.77-
33% of 27 duels -
0% of 4 situations -
Overpass3
67% -
0.84 -
83.8 -
1.15-
75% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lucas5339 plays

Across 159 matches Lucas5339 averages K/R 0.67 and ADR 73.0; the rating across the 134 rated matches is 0.94. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 64% win rate in 45 matches. In 39 of 134 matches the rating was 1.10 or higher (29%), in 70 it was below 0.90. In 59 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Lucas5339 loses the most ELO on Ancient (−49 ELO, win rate 40%). Things go best on Dust 2 (+109 ELO, win rate 64%). Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.07, Rating −0.06, Win rate −7 pp. Unchanged in recent months: ADR at 71.1. Last 30 days: 7 matches, win rate 29%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.