LucYss

French Southern Territories
On FACEIT since 2019 89 matches tracked
Last updated:

How does LucYss play?

Rating 0.90 (from 58 matches) K/R 0.67 ADR 74.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 58 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 31%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 36%−14 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.9
Knife kills 2 in 89 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.1% of rounds and so well below the average (13.1%).

2K rounds 9.1%−4.0 pp · Ø 13.1% better than 1%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.65, Headshots at 49%, ELO at 1,943
▼ Got worse
ADR −7.7, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Longest win streak: 11 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 63%
0.68 better than 25%
76.0 better than 30%
0.94 better than 22%
48% of 84 duels better than 35%
50% of 14 situations better than 81%
Mirage19
53% better than 58%
0.71 better than 39%
78.2 better than 39%
0.89-
46% of 46 duels better than 24%
29% of 7 situations better than 24%
Anubis10
50% -
0.71 -
77.4 -
1.02-
33% of 21 duels -
50% of 2 situations -
Cache9
44% -
0.59 -
65.3 -
0.84-
26% of 31 duels -
13% of 8 situations -
Inferno8
63% -
0.63 -
74.2 -
0.84-
46% of 35 duels -
100% of 1 situations -
Ancient4
50% -
0.61 -
64.0 -
0.66-
8% of 12 duels -
0% of 1 situations -
Nuke3
67% -
0.64 -
70.4 -
0.96-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LucYss plays

Across 89 matches LucYss averages K/R 0.67 and ADR 74.2; the rating across the 58 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 9 players. Most room to improve: Opening duels won at 36%, better than only 1% of level 9 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 14 of 58 matches the rating was 1.10 or higher (24%), in 31 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. Things go best on Dust 2 (+31 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Rating +0.06. Got weaker: ADR −7.7, Win rate −7 pp. Unchanged in recent months: K/R at 0.65, Headshots at 49%, ELO at 1,943. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.