Luc1fer-

Georgia
On FACEIT since 2021 262 matches tracked 173 matches in 30 days
Last updated:

How does Luc1fer- play?

Rating 1.03 K/R 0.75 ADR 81.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.7
Knife kills 3 in 262 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 49x 4K, 4 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Luc1fer- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 245 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.94.

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
29 matches · 62% win rate
In match 1 of the day −80 ELO
44 matches · 41% win rate
Between 12:00 and 18:00 −90 ELO, win rate 41%
On Saturdays −58 ELO, win rate 43%

Luc1fer- loses the most ELO on Dust 2: −80 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 48 · Inferno
  3. Highest rating in a match: 2.16 · Inferno

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
48% better than 36%
0.72 better than 39%
80.8 better than 49%
0.99 better than 34%
49% of 434 duels better than 35%
38% of 55 situations right on the average
Ancient52
54% better than 57%
0.73 better than 41%
78.9 better than 34%
1.01 better than 41%
48% of 213 duels better than 30%
23% of 22 situations better than 16%
Anubis47
60% better than 76%
0.71 better than 30%
78.5 better than 34%
1.00 better than 34%
47% of 225 duels better than 21%
38% of 32 situations right on the average
Dust 229
62% better than 84%
0.84 better than 87%
87.9 better than 80%
1.19 better than 88%
47% of 128 duels better than 25%
44% of 18 situations better than 69%
Inferno23
43% better than 16%
0.82 better than 76%
91.0 better than 87%
1.09 better than 56%
54% of 101 duels right on the average
30% of 10 situations better than 30%
Cache11
45% -
0.80 -
88.8 -
1.06-
40% of 52 duels -
0% of 5 situations -
Nuke7
57% -
0.73 -
76.7 -
1.06-
63% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luc1fer- plays

Across 262 matches Luc1fer- averages K/R 0.75, ADR 81.8 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 99 of 262 matches the rating was 1.10 or higher (38%), in 101 it was below 0.90. In 245 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: May 2026 at 1.34. Luc1fer- loses the most ELO on Dust 2 (−80 ELO, win rate 62%). Things go best in match 3 of the day (+178 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, −25 ELO. Last 30 days: 173 matches, win rate 51%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.