LuT1xq

Uzbekistan
114 matches tracked 22 matches in 30 days
Last updated:

How does LuT1xq play?

Rating 1.10 K/R 0.81 ADR 84.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 114 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 2.8
Knife kills 4 in 114 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 89%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 15x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 85.3, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −3 ELO
33 matches · 36% win rate
Between 6:00 and 12:00 −71 ELO, win rate 42%

LuT1xq loses the most ELO in match 1 of the day: −3 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 51%
0.79 better than 77%
83.3 better than 67%
1.12 better than 81%
55% of 190 duels better than 75%
47% of 19 situations better than 75%
Dust 224
46% better than 34%
0.74 better than 55%
80.5 better than 52%
0.98 better than 36%
55% of 146 duels better than 74%
62% of 13 situations better than 95%
Anubis19
42% better than 21%
0.84 better than 92%
82.5 better than 62%
1.17 better than 93%
59% of 80 duels better than 90%
33% of 15 situations better than 39%
Ancient13
38% -
0.88 -
96.5 -
1.19-
49% of 73 duels -
18% of 11 situations -
Nuke13
54% -
0.75 -
77.8 -
0.97-
57% of 56 duels -
33% of 9 situations -
Inferno6
50% -
0.94 -
98.5 -
1.33-
82% of 17 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuT1xq plays

Across 114 matches LuT1xq averages K/R 0.81, ADR 84.8 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 17.5 kills per match with 41% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 47 of 114 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.21. LuT1xq loses the most ELO in match 1 of the day (−3 ELO, win rate 36%). Things go best on Dust 2 (+48 ELO, win rate 46%). From match no. 5 of the day on, things go best: 55% win rate, −48 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 85.3, Win rate at 47%. Last 30 days: 22 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.