LuCeZ

Romania
96 matches tracked
Last updated:

How does LuCeZ play?

Rating 1.09 K/R 0.77 ADR 83.2 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.14+0.15 · Ø 0.99 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 91%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 15x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.14, Rating +0.20, ADR +10.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.66). Clearly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
31 matches · 48% win rate
On Mirage −24 ELO
21 matches · 38% win rate

LuCeZ loses the most ELO in match 2 of the day: −44 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 63%
0.75 better than 62%
80.5 better than 55%
1.11 better than 81%
53% of 76 duels better than 65%
36% of 28 situations better than 41%
Mirage21
38% better than 12%
0.70 better than 36%
79.1 better than 48%
0.95 better than 29%
39% of 64 duels better than 5%
59% of 17 situations better than 93%
Ancient17
59% better than 78%
0.85 better than 94%
89.6 better than 86%
1.20 better than 95%
61% of 59 duels better than 94%
60% of 15 situations better than 93%
Inferno15
67% better than 91%
0.82 better than 89%
84.6 better than 76%
1.17 better than 90%
62% of 63 duels better than 93%
56% of 9 situations better than 86%
Anubis11
55% -
0.76 -
82.9 -
1.02-
71% of 34 duels -
75% of 8 situations -
Nuke5
80% -
0.71 -
77.4 -
1.05-
48% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LuCeZ plays

Across 96 matches LuCeZ averages K/R 0.77, ADR 83.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.7 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. LuCeZ loses the most ELO in match 2 of the day (−44 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 54%). Improved over the last three months: K/R +0.14, Rating +0.20, ADR +10.4. Got weaker: Headshots −2 pp, Win rate −14 pp. Last 30 days: 9 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.