Ltz-
Name history of Ltz-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ltz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 11,153 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average39% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength63% headshots and so well above the average (51%).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.96. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.30. Last 3 months unchanged at 1.20. Well above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 96.5. Last 3 months: 89.0 (at the start 91.7). Clearly above the average (80.9).
Share of headshot kills
Best month: June 2026 with 71%. Last 3 months: 65% (at the start 61%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 49% (at the start 57%). Clearly below the average (52%).
Best month: August 2026 with 3,439. Last 3 months: 2,993 (at the start 3,388).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 141 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ltz- loses the most ELO on Mirage: −242 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Anubis
- Most kills in a match: 47 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 141 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ltz- plays
Across 207 matches Ltz- averages K/R 0.85 and ADR 90.8; the rating across the 141 rated matches is 1.20. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 63% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 85 of 141 matches the rating was 1.10 or higher (60%), in 32 it was below 0.90. In 69 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. Ltz- loses the most ELO on Mirage (−242 ELO, win rate 50%). Things go best from match 5 of the day (+73 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +73 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −395. Unchanged in recent months: K/R at 0.84, Rating at 1.20, ADR at 89.0. Last 30 days: 19 matches, win rate 58%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.