Lstreakzmija

RS
On FACEIT since 2020 280 matches tracked 89 matches in 30 days
Last updated:

How does Lstreakzmija play?

Rating 1.11 (from 240 matches) K/R 0.81 ADR 86.6 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.09+0.07 · Ø 1.02 better than 67%
Pistol kills per match 2.9
Knife kills 6 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.3%).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 91%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 58x 4K, 6 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 55%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 52%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, Rating +0.16, ELO +72
= Stayed the same
ADR at 86.7, Headshots at 60%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
64 matches · 52% win rate
Between 0:00 and 6:00 −156 ELO, win rate 30%
On Tuesdays +14 ELO, win rate 36%

Lstreakzmija loses the most ELO on Dust 2: −20 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
45% better than 23%
0.82 better than 81%
86.5 better than 76%
1.13 better than 78%
54% of 340 duels better than 64%
29% of 41 situations better than 23%
Dust 264
52% right on the average
0.83 better than 86%
88.1 better than 82%
1.16 better than 84%
54% of 239 duels better than 65%
42% of 33 situations better than 62%
Ancient63
62% better than 78%
0.84 better than 88%
87.4 better than 78%
1.14 better than 83%
57% of 280 duels better than 79%
50% of 30 situations better than 78%
Anubis31
48% better than 33%
0.75 better than 53%
84.0 better than 67%
1.02 better than 42%
49% of 154 duels better than 33%
25% of 16 situations better than 18%
Inferno18
39% better than 11%
0.79 better than 69%
88.8 better than 78%
1.07 better than 54%
51% of 80 duels better than 45%
17% of 6 situations better than 10%
Nuke16
44% better than 13%
0.71 better than 34%
77.0 better than 32%
0.97-
49% of 84 duels better than 36%
33% of 9 situations better than 35%
Cache8
38% -
0.80 -
90.5 -
0.96-
40% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lstreakzmija plays

Across 280 matches Lstreakzmija averages K/R 0.81 and ADR 86.6; the rating across the 240 rated matches is 1.11. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · all ELO ranges players. Averages 18.0 kills per match with 60% headshots. The strongest map is Ancient with a 62% win rate in 63 matches. In 127 of 240 matches the rating was 1.10 or higher (53%), in 70 it was below 0.90. In 225 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: October 2026 at 1.12. Lstreakzmija loses the most ELO on Dust 2 (−20 ELO, win rate 52%). Things go best on Mirage (+87 ELO, win rate 45%). Improved over the last three months: K/R +0.04, Rating +0.16, ELO +72. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 86.7, Headshots at 60%. Last 30 days: 89 matches, win rate 47%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.