Loversrock12

Germany
53 matches tracked
Last updated:

How does Loversrock12 play?

Rating 0.93 K/R 0.66 ADR 70.6 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
K/D 0.92−0.12 · Ø 1.04 better than 11%
Pistol kills per match 2.9
Knife kills 1 in 53 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

MVPs per match 2.30.0 · Ø 2.3 right on the average

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Deaths per round 72%+1 pp · Ø 71% better than 43%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.61 · Anubis
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
69% better than 96%
0.65 better than 10%
64.1 better than 1%
0.95 better than 21%
36% of 36 duels better than 1%
45% of 11 situations better than 71%
Dust 215
53% right on the average
0.70 better than 28%
76.8 better than 26%
0.97 better than 26%
46% of 48 duels better than 24%
50% of 8 situations better than 81%
Ancient7
43% -
0.66 -
70.4 -
0.89-
47% of 17 duels -
50% of 4 situations -
Anubis5
60% -
0.80 -
80.5 -
1.12-
54% of 13 duels -
43% of 7 situations -
Nuke3
33% -
0.58 -
71.1 -
0.80-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loversrock12 plays

Across 53 matches Loversrock12 averages K/R 0.66, ADR 70.6 and a rating of 0.93. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 70.6, better than only 4% of level 10 · all ELO ranges players. Averages 13.9 kills per match with 64% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.