Lotus_
Name history of Lotus_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Lotus_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.98 (at the start 0.94). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 79.5. Last 3 months: 76.5 (at the start 70.2). Slightly below the average (80.4).
Share of headshot kills
Best month: May 2026 with 65%. Last 3 months: 54% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 38%). Right on the average (49%).
Best month: August 2026 with 2,334. Last 3 months: 2,174 (at the start 2,028).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lotus_ loses the most ELO on Dust 2: −36 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Inferno
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lotus_ plays
Across 199 matches Lotus_ averages K/R 0.70 and ADR 74.2; the rating across the 162 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.2, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 56 of 162 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 127 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Lotus_ loses the most ELO on Dust 2 (−36 ELO, win rate 32%). Things go best in match 2 of the day (+164 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +164 ELO. Improved over the last three months: K/R +0.04, ADR +6.3, Headshots +3 pp, Win rate +11 pp, ELO +146. Unchanged in recent months: Rating at 0.98. Last 30 days: 57 matches, win rate 49%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.