Los-Angeles
Name history of Los-Angeles
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.96 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.2. Last 3 months: 77.3 (at the start 84.2). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 58%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 54%). Clearly below the average (50%).
Best month: August 2026 with 2,653. Last 3 months: 2,335 (at the start 2,436).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Los-Angeles loses the most ELO on Anubis: −55 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.38 · Dust 2
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How Los-Angeles plays
Across 211 matches Los-Angeles averages K/R 0.71, ADR 78.4 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 76 of 211 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 140 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. Los-Angeles loses the most ELO on Anubis (−55 ELO, win rate 43%). Things go best on Mirage (+134 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, +6 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −6.9, Headshots −3 pp, Win rate −7 pp, ELO −101. Last 30 days: 51 matches, win rate 39%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.