Lors711

Denmark
70 matches tracked 49 matches in 30 days
Last updated:

How does Lors711 play?

Rating 0.98 K/R 0.70 ADR 78.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 9% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 33%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Lors711 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.07 · Nuke
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 34%
0.69 better than 33%
79.2 better than 48%
0.98 better than 40%
47% of 119 duels better than 31%
48% of 21 situations better than 76%
Dust 216
56% better than 70%
0.72 right on the average
79.7 better than 51%
0.97 better than 36%
47% of 68 duels better than 30%
50% of 8 situations better than 82%
Inferno11
55% -
0.76 -
82.0 -
1.08-
53% of 55 duels -
50% of 8 situations -
Nuke7
43% -
0.64 -
72.3 -
0.89-
36% of 36 duels -
100% of 2 situations -
Cache4
25% -
0.66 -
71.5 -
0.93-
70% of 10 duels -
33% of 3 situations -
Ancient3
67% -
0.65 -
83.8 -
0.93-
25% of 16 duels -
100% of 3 situations -
Anubis3
33% -
0.66 -
76.0 -
0.94-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lors711 plays

Across 70 matches Lors711 averages K/R 0.70, ADR 78.8 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 30 of 70 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+46 ELO, win rate 46%). Last 30 days: 49 matches, win rate 47%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.