Lorm3N

Sweden
On FACEIT since 2016 316 matches tracked 107 matches in 30 days
ELO ▲ 228
3,204
30-day peak: 3,316
Rank EU ▼ 194 places
#3,402 #107 in SE
30 days · prev. #3,208 · best #2,569
Last updated:
Next update possible in 1h 28m

How does Lorm3N play?

Rating 1.16 (from 237 matches) K/R 0.80 ADR 81.2 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 237 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Lorm3N wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 kills per death. 0.12 above the level 10 average (1.04).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 29%+18 pp better than 95%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.3
Knife kills 2 in 316 matches

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).

2K rounds 15.0%+1.6 pp better than 82%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 51x 4K, 12 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.4 utility damage per round from HEs and mollies. 1.7 below the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.21−0.09 better than 26%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, ELO +217
= Stayed the same
ADR at 81.7, Win rate at 57%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.77). 0.07 above the level 10 average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
46 matches · 46% win rate
On Ancient −39 ELO
24 matches · 42% win rate
On Fridays −59 ELO, win rate 42%

Lorm3N loses the most ELO on Anubis: −98 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
67% better than 93%
0.79 better than 71%
80.1 better than 45%
1.13 better than 78%
57% of 371 duels better than 79%
26% of 53 situations better than 18%
Cache56
63% -
0.82 -
82.7 -
1.25-
56% of 231 duels -
25% of 24 situations -
Anubis46
46% better than 26%
0.80 better than 77%
81.7 better than 55%
1.10 better than 70%
54% of 206 duels better than 61%
48% of 21 situations better than 74%
Dust 241
46% better than 28%
0.81 better than 80%
82.5 better than 58%
1.26 better than 95%
56% of 191 duels better than 75%
39% of 23 situations better than 53%
Inferno36
64% better than 78%
0.82 better than 78%
82.6 better than 52%
1.20 better than 83%
51% of 169 duels better than 45%
40% of 20 situations on par
Nuke29
55% better than 43%
0.84 better than 85%
83.7 better than 64%
1.21 better than 87%
56% of 156 duels better than 70%
52% of 21 situations better than 83%
Ancient24
42% better than 18%
0.75 better than 53%
74.8 better than 15%
0.98 better than 29%
55% of 118 duels better than 68%
35% of 17 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How Lorm3N plays

Across 316 matches Lorm3N averages K/R 0.80 and ADR 81.2; the rating across the 237 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 89% of level 10 players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 67% win rate in 84 matches. In 140 of 237 matches the rating was 1.10 or higher (59%), in 56 it was below 0.90. In 237 matches with detailed stats: 51 4Ks and 12 aces. Best month by rating: September 2026 at 1.21. Lorm3N loses the most ELO on Anubis (−98 ELO, win rate 46%). Things go best in match 1 of the day (+246 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +246 ELO. Improved over the last three months: K/R +0.04, ELO +217. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 81.7, Win rate at 57%. Last 30 days: 107 matches, win rate 60%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.