Lorka10

Georgia
220 matches tracked 61 matches in 30 days
Last updated:

How does Lorka10 play?

Rating 1.01 (from 193 matches) K/R 0.74 ADR 81.9 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.6
Knife kills 6 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 19%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.81). Right on the average (0.71).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
70 matches · 49% win rate
On Ancient −47 ELO
31 matches · 26% win rate
On Fridays −54 ELO, win rate 32%

Lorka10 loses the most ELO on Dust 2: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
49% better than 44%
0.75 better than 64%
81.9 better than 62%
1.04 better than 62%
51% of 328 duels better than 54%
45% of 40 situations better than 72%
Mirage64
63% better than 88%
0.75 better than 62%
81.7 better than 60%
1.03 better than 58%
52% of 233 duels better than 60%
53% of 32 situations better than 87%
Anubis32
53% better than 58%
0.78 better than 77%
84.7 better than 75%
1.06 better than 71%
49% of 102 duels better than 45%
50% of 24 situations better than 77%
Ancient31
26% better than 2%
0.68 better than 26%
80.3 better than 51%
0.88 better than 12%
45% of 121 duels better than 22%
25% of 12 situations better than 21%
Inferno13
46% -
0.76 -
84.9 -
0.98-
42% of 52 duels -
60% of 5 situations -
Cache6
33% -
0.64 -
72.6 -
0.88-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lorka10 plays

Across 220 matches Lorka10 averages K/R 0.74 and ADR 81.9; the rating across the 193 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 64 matches. In 64 of 193 matches the rating was 1.10 or higher (33%), in 88 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Lorka10 loses the most ELO on Dust 2 (−55 ELO, win rate 49%). Things go best in match 2 of the day (+22 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, −8 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +85. Got weaker: K/R −0.10, Rating −0.12, ADR −5.7. Last 30 days: 61 matches, win rate 51%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.