LorenzoRondo

Uzbekistan
134 matches tracked 28 matches in 30 days
ELO ▲ 306
2,184
30-day peak: 2,184
Rank EU
#141,643
Uzbekistan #774 in Uzbekistan
Last updated:

How does LorenzoRondo play?

Rating 0.91 K/R 0.63 ADR 70.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.0
Knife kills 2 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 3%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 9x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +124
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 69.6
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months unchanged at 0.63. Well below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
65 matches · 42% win rate
On Mirage −29 ELO
42 matches · 50% win rate
Between 18:00 and 24:00 −52 ELO, win rate 38%
On Fridays −2 ELO, win rate 40%

LorenzoRondo loses the most ELO from match 5 of the day: −79 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
60% better than 79%
0.65 better than 12%
72.5 better than 12%
0.94 better than 19%
43% of 149 duels better than 12%
52% of 31 situations better than 85%
Mirage42
50% right on the average
0.60 better than 4%
67.7 better than 4%
0.87 better than 6%
32% of 114 duels better than 1%
44% of 32 situations better than 69%
Ancient23
43% better than 21%
0.61 better than 3%
68.9 better than 3%
0.88 better than 10%
41% of 66 duels better than 6%
26% of 19 situations better than 23%
Anubis15
47% better than 34%
0.66 better than 15%
75.1 better than 21%
0.93 better than 17%
55% of 47 duels better than 70%
38% of 13 situations right on the average
Inferno5
20% -
0.47 -
52.3 -
0.76-
53% of 17 duels -
0% of 1 situations -
Nuke4
50% -
0.78 -
76.9 -
1.11-
58% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LorenzoRondo plays

Across 134 matches LorenzoRondo averages K/R 0.63, ADR 70.2 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 31 of 134 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. LorenzoRondo loses the most ELO from match 5 of the day (−79 ELO, win rate 42%). Things go best on Dust 2 (+121 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, +95 ELO. Improved over the last three months: Headshots +6 pp, ELO +124. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 69.6. Last 30 days: 28 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.