Lorent_57
How does Lorent_57 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18.
Damage per round (ADR)
Best month: October 2026 with 90.8. Last 3 months: 88.4 (at the start 79.4). Clearly above the average (80.4).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 51% (at the start 53%). Slightly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 48% (at the start 60%). Just below the average (49%).
Best month: August 2026 with 2,342.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lorent_57 loses the most ELO on Mirage: −47 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 46 · Dust 2
- Highest rating in a match: 2.42 · Ancient
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lorent_57 plays
Across 156 matches Lorent_57 averages K/R 0.79 and ADR 86.1; the rating across the 116 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 60 of 116 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Lorent_57 loses the most ELO on Mirage (−47 ELO, win rate 42%). Things go best in match 3 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −34 ELO. Improved over the last three months: K/R +0.09, ADR +9.0. Got weaker: Headshots −2 pp, Win rate −12 pp. Last 30 days: 95 matches, win rate 46%, net ELO −70.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.