LordSUBZ3R0_

AE
366 matches tracked 115 matches in 30 days
Last updated:

How does LordSUBZ3R0_ play?

Rating 1.02 (from 288 matches) K/R 0.74 ADR 77.6 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 8%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.00−0.02 · Ø 1.02 better than 30%
Pistol kills per match 3.2
Knife kills 16 in 301 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 27%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 59x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 86%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 63%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether LordSUBZ3R0_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 288 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
27 matches · 56% win rate
On Inferno −49 ELO
40 matches · 60% win rate
Between 12:00 and 18:00 +65 ELO, win rate 47%

LordSUBZ3R0_ loses the most ELO on Anubis: −51 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Most kills in a match: 63 · Nuke
  3. Longest win streak: 11 wins in a row · Cache

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
45% better than 23%
0.73 better than 40%
77.3 better than 27%
1.04 better than 45%
48% of 416 duels better than 29%
23% of 47 situations better than 13%
Mirage45
53% right on the average
0.71 better than 32%
77.2 better than 28%
0.94 better than 16%
46% of 236 duels better than 19%
39% of 18 situations right on the average
Inferno40
60% better than 68%
0.79 better than 59%
82.4 better than 40%
1.09 right on the average
53% of 207 duels better than 48%
27% of 15 situations better than 22%
Nuke34
44% better than 14%
0.71 better than 31%
75.6 better than 24%
0.94 better than 18%
50% of 144 duels better than 40%
25% of 16 situations better than 17%
Cache33
67% -
0.75 -
78.6 -
1.09-
52% of 156 duels -
25% of 16 situations -
Anubis27
56% better than 61%
0.73 better than 41%
75.6 better than 19%
1.01 better than 36%
49% of 105 duels better than 33%
42% of 19 situations better than 60%
Ancient26
58% better than 69%
0.74 better than 42%
74.7 better than 14%
1.02 better than 40%
48% of 135 duels better than 25%
36% of 11 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How LordSUBZ3R0_ plays

Across 301 matches LordSUBZ3R0_ averages K/R 0.74 and ADR 77.6; the rating across the 288 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 33 matches. In 119 of 288 matches the rating was 1.10 or higher (41%), in 110 it was below 0.90. In 288 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. LordSUBZ3R0_ loses the most ELO on Anubis (−51 ELO, win rate 56%). Things go best in match 3 of the day (+97 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −61 ELO. Last 30 days: 115 matches, win rate 58%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.