LordSUBZ3R0_
Name history of LordSUBZ3R0_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does LordSUBZ3R0_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.00 K/D and so just below the average (1.02).
Impact
AverageExactly 2 kills in 12.8% of rounds and so just below the average (13.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: August 2026 with 0.76.
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 80.3.
Share of headshot kills
Best month: July 2026 with 49%.
Matches won (win rate)
Best month: October 2026 with 61%.
Best month: October 2026 with 2,565.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 301 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LordSUBZ3R0_ loses the most ELO on Anubis: −51 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Ancient
- Most kills in a match: 63 · Nuke
- Longest win streak: 11 wins in a row · Cache
Maps in detail
from the last 301 matchesCompared with players on the same level who have at least 15 matches on the map.
How LordSUBZ3R0_ plays
Across 301 matches LordSUBZ3R0_ averages K/R 0.74 and ADR 77.6; the rating across the 288 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 33 matches. In 119 of 288 matches the rating was 1.10 or higher (41%), in 110 it was below 0.90. In 288 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.05. LordSUBZ3R0_ loses the most ELO on Anubis (−51 ELO, win rate 56%). Things go best in match 3 of the day (+97 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −61 ELO. Last 30 days: 115 matches, win rate 58%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.