LordMasur

Bulgaria
53 matches tracked
Last updated:

How does LordMasur play?

Rating 0.91 K/R 0.67 ADR 75.4 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 11% weak 0.75 to 0.89 19% very weak below 0.75 40%
Player type
Clicks heads
Higher headshot rate than the level 3 average.
Headshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so well above the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 53%+6 pp · Ø 47% better than 91%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 16%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 17%
Clutch kills per match 2.3+0.8 · Ø 1.5 better than 95%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well above the average (41%).

Headshot rate 47%+6 pp · Ø 41% better than 79%
AWP share of kills 8%−2 pp · Ø 10% better than 44%
K/D 0.88−0.05 · Ø 0.93 better than 36%
Pistol kills per match 2.5
Knife kills 4 in 53 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so clearly below the average (12.5%).

2K rounds 10.7%−1.8 pp · Ø 12.5% better than 16%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 66%
MVPs per match 1.8−0.2 · Ø 2.0 better than 31%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.4).

Utility hit rate 35%+1 pp · Ø 34% better than 63%
Utility damage per round 5.4+2.0 · Ø 3.4 better than 83%
Enemies flashed per round 0.31+0.10 · Ø 0.21 better than 72%
Deaths per round 76%+2 pp · Ø 74% better than 28%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 75.0
▼ Got worse
Win rate −5 pp, ELO −146

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months unchanged at 0.67. Just below the average (0.69).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
20 matches · 20% win rate

LordMasur loses the most ELO on Dust 2: −29 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.63 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
20% better than 1%
0.64 better than 31%
70.9 better than 24%
0.86 better than 23%
58% of 64 duels better than 93%
11% of 18 situations better than 4%
Mirage11
64% -
0.76 -
82.9 -
1.05-
59% of 56 duels -
40% of 10 situations -
Nuke6
33% -
0.54 -
72.9 -
0.67-
33% of 21 duels -
22% of 9 situations -
Ancient5
80% -
0.72 -
77.5 -
1.03-
56% of 16 duels -
33% of 6 situations -
Anubis5
40% -
0.63 -
73.6 -
0.89-
31% of 13 duels -
50% of 2 situations -
Inferno5
40% -
0.62 -
74.7 -
0.88-
40% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LordMasur plays

Across 53 matches LordMasur averages K/R 0.67, ADR 75.4 and a rating of 0.91. Biggest strength: Opening duels won at 53%, better than 91% of level 3 players. Most room to improve: Clutch 1v1 won at 29%, better than only 16% of level 3 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. LordMasur loses the most ELO on Dust 2 (−29 ELO, win rate 20%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −146. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 75.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.