Loorde-

Switzerland
297 matches tracked 119 matches in 30 days
Last updated:

How does Loorde- play?

Rating 0.99 K/R 0.73 ADR 81.4 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.3
Knife kills 18 in 297 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 56x 4K, 4 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether Loorde- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 297 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −101 ELO
31 matches · 48% win rate
On Anubis −59 ELO
32 matches · 41% win rate
Between 18:00 and 24:00 +18 ELO, win rate 46%
On Thursdays −28 ELO, win rate 39%

Loorde- loses the most ELO on Nuke: −101 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
60% better than 81%
0.72 better than 44%
81.2 better than 56%
0.99 better than 41%
51% of 369 duels right on the average
50% of 36 situations better than 80%
Dust 269
61% better than 84%
0.72 better than 45%
81.1 better than 56%
0.99 better than 40%
51% of 320 duels right on the average
30% of 30 situations better than 29%
Ancient40
53% better than 58%
0.79 better than 77%
88.1 better than 86%
1.08 better than 72%
59% of 227 duels better than 90%
34% of 29 situations better than 44%
Anubis32
41% better than 18%
0.73 better than 47%
82.3 better than 61%
0.99 better than 37%
51% of 174 duels right on the average
32% of 22 situations better than 35%
Nuke31
48% better than 28%
0.62 better than 4%
71.7 better than 12%
0.86 better than 3%
46% of 155 duels better than 16%
27% of 15 situations better than 17%
Cache25
36% -
0.74 -
81.4 -
0.99-
43% of 127 duels -
32% of 22 situations -
Inferno24
38% better than 10%
0.77 better than 65%
83.3 better than 61%
1.06 better than 58%
49% of 138 duels better than 30%
30% of 10 situations better than 30%
Vertigo6
50% -
0.71 -
77.3 -
0.93-
44% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loorde- plays

Across 297 matches Loorde- averages K/R 0.73, ADR 81.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 69 matches. In 127 of 297 matches the rating was 1.10 or higher (43%), in 127 it was below 0.90. In 297 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. Loorde- loses the most ELO on Nuke (−101 ELO, win rate 48%). Things go best on Mirage (+74 ELO, win rate 60%). Last 30 days: 119 matches, win rate 56%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.