LoonyyOG

Switzerland
142 matches tracked 53 matches in 30 days
Last updated:

How does LoonyyOG play?

Rating 0.81 K/R 0.59 ADR 67.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 47%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.77−0.20 · Ø 0.97 better than 1%
Pistol kills per match 2.5
Knife kills 4 in 142 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.8%).

2K rounds 10.4%−2.4 pp · Ø 12.8% better than 3%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 9x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +8 pp, ELO +188
= Stayed the same
K/R at 0.59, Rating at 0.81, ADR at 66.8, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.63. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
31 matches · 68% win rate
In match 2 of the day +76 ELO
35 matches · 40% win rate
On Fridays −4 ELO, win rate 41%

LoonyyOG loses the most ELO on Ancient: −26 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% right on the average
0.58 better than 2%
66.0 better than 2%
0.81 better than 3%
38% of 196 duels better than 3%
33% of 21 situations better than 39%
Mirage38
47% better than 37%
0.56 better than 1%
64.7 better than 1%
0.77 better than 1%
36% of 162 duels better than 2%
18% of 11 situations better than 5%
Ancient31
68% better than 93%
0.63 better than 9%
71.2 better than 11%
0.84 better than 7%
49% of 142 duels better than 41%
25% of 16 situations better than 21%
Anubis13
46% -
0.61 -
67.7 -
0.84-
44% of 68 duels -
56% of 9 situations -
Inferno8
25% -
0.56 -
71.7 -
0.76-
44% of 27 duels -
0% of 2 situations -
Nuke7
43% -
0.72 -
77.3 -
1.00-
25% of 16 duels -
50% of 10 situations -
Cache4
25% -
0.52 -
64.9 -
0.64-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LoonyyOG plays

Across 142 matches LoonyyOG averages K/R 0.59, ADR 67.6 and a rating of 0.81. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 12.7 kills per match with 51% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 24 of 142 matches the rating was 1.10 or higher (17%), in 93 it was below 0.90. In 101 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.84. LoonyyOG loses the most ELO on Ancient (−26 ELO, win rate 68%). Things go best on Dust 2 (+72 ELO, win rate 50%). Match no. 3 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: Win rate +8 pp, ELO +188. Unchanged in recent months: K/R at 0.59, Rating at 0.81, ADR at 66.8, Headshots at 51%. Last 30 days: 53 matches, win rate 55%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.