Loond

Russia
On FACEIT since 2025 118 matches tracked 74 matches in 30 days
ELO ▲ 237
2,287
30-day peak: 2,287
Rank EU
#104,146
Russia #29,617 in Russia
Last updated:
Next update possible in 8m 48s

How does Loond play?

Rating 1.25 K/R 0.89 ADR 94.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 118 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.2
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 27x 4K, 2 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Loond is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.87
AugSepOct

Best month: August 2026 with 1.08.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
24 matches · 42% win rate
On Sundays ±0 ELO, win rate 40%

Loond loses the most ELO in match 2 of the day: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
58% better than 72%
0.87 better than 92%
92.8 better than 92%
1.21 better than 90%
59% of 155 duels better than 86%
38% of 21 situations right on the average
Mirage33
39% better than 9%
0.94 better than 98%
98.8 better than 97%
1.28 better than 96%
62% of 167 duels better than 94%
67% of 15 situations better than 97%
Ancient25
52% better than 48%
0.89 better than 91%
91.9 better than 89%
1.25 better than 92%
53% of 172 duels better than 55%
33% of 15 situations better than 38%
Nuke18
39% better than 8%
0.90 better than 91%
96.6 better than 93%
1.30 better than 94%
55% of 85 duels better than 62%
31% of 16 situations better than 27%
Anubis4
50% -
0.83 -
83.7 -
1.18-
25% of 8 duels -
75% of 4 situations -
Cache3
67% -
0.89 -
95.0 -
1.22-
82% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Loond plays

Across 118 matches Loond averages K/R 0.89, ADR 94.5 and a rating of 1.25. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 73 of 118 matches the rating was 1.10 or higher (62%), in 24 it was below 0.90. In 118 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.48. Loond loses the most ELO in match 2 of the day (−24 ELO, win rate 42%). Things go best in match 1 of the day (+69 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +69 ELO. Last 30 days: 74 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.