LonzzBlanco

Kosovo
158 matches tracked 19 matches in 30 days
Last updated:

How does LonzzBlanco play?

Rating 0.86 (from 108 matches) K/R 0.63 ADR 72.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 108 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.4
Knife kills 12 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 6x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
Rating at 0.86
▼ Got worse
K/R −0.06, ADR −6.5

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.61 (at the start 0.67). Well below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
25 matches · 40% win rate
On Mirage −4 ELO
40 matches · 50% win rate
Between 18:00 and 24:00 −26 ELO, win rate 39%
On Saturdays ±0 ELO, win rate 39%

LonzzBlanco loses the most ELO on Anubis: −22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 27 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
41% better than 20%
0.63 better than 10%
73.5 better than 19%
0.83 better than 4%
45% of 93 duels better than 23%
35% of 17 situations better than 39%
Mirage40
50% right on the average
0.64 better than 12%
73.7 better than 20%
0.81 better than 3%
43% of 82 duels better than 15%
29% of 17 situations better than 24%
Anubis25
40% better than 18%
0.64 better than 13%
74.3 better than 20%
0.94 better than 24%
38% of 66 duels better than 4%
52% of 23 situations better than 84%
Ancient20
40% better than 21%
0.63 better than 7%
69.6 better than 6%
0.93 better than 22%
48% of 50 duels better than 35%
33% of 12 situations better than 37%
Inferno13
46% -
0.64 -
68.5 -
0.87-
48% of 21 duels -
43% of 7 situations -
Nuke6
17% -
0.45 -
56.5 -
0.59-
29% of 14 duels -
0% of 1 situations -
Cache4
75% -
0.83 -
89.6 -
1.06-
86% of 14 duels -
0% of 4 situations -
Overpass3
33% -
0.60 -
69.3 -
-
-
-
Vertigo3
67% -
0.67 -
83.7 -
0.98-
40% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LonzzBlanco plays

Across 158 matches LonzzBlanco averages K/R 0.63 and ADR 72.6; the rating across the 108 rated matches is 0.86. Biggest strength: Utility damage per round at 5.7, better than 83% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.0 kills per match with 52% headshots. The strongest map is Mirage with a 50% win rate in 40 matches. In 24 of 108 matches the rating was 1.10 or higher (22%), in 63 it was below 0.90. In 93 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. LonzzBlanco loses the most ELO on Anubis (−22 ELO, win rate 40%). Things go best in match 2 of the day (±0 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, −22 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: K/R −0.06, ADR −6.5. Unchanged in recent months: Rating at 0.86. Last 30 days: 19 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.